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In this video we explore how Pacing can be used to keep Touching on a number of subjects across a variety of games but anchored around Fire Emblem. This week we're talking about ... In this 2017 session, Epic's Jim Brown provides specific examples of In this 2017 GDC session, Immersyve's Scott Rigby reviews pitfalls and In this 2018 GDC session, Untame's Julia Keren Detar zeroes in on how both the growing inequality in the modern western world ... Leave visual trails in your environments to subconsciously guide your

How resource design greatly changes player behavior Get bonus content by supporting Game Maker's Toolkit - Why do some games keep us ... The strategy pattern is all about encapsulating or wrapping up a Get bonus content by supporting Game Maker's Toolkit - A

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How resource design greatly changes player behavior
VIDEO

How resource design greatly changes player behavior

237 views Live Report

Bad balance breaks

Keeping players Interested - Pacing in Game Design
VIDEO

Keeping players Interested - Pacing in Game Design

138,359 views Live Report

In this video we explore how Pacing can be used to keep

Mechanic Design 101 - Resource Management
VIDEO

Mechanic Design 101 - Resource Management

3,938 views Live Report

Touching on a number of subjects across a variety of games but anchored around Fire Emblem. This week we're talking about ...

From Rational to Emotional: Designs that Increase Player Retention
VIDEO

From Rational to Emotional: Designs that Increase Player Retention

33,999 views Live Report

In this 2017 session, Epic's Jim Brown provides specific examples of

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Last Updated: May 26, 2026

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