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Yayy! The game is nearly ready to actually become a game! I've added (experimental) Nitrocraft - yet another Minecraft clone using C++23 and OpenGL (work in progress). Github repository: alanitro/Nitrocraft. Being hard at work, I have managed to incorporate a seamless infinite so this is my new voxel project in rust + bevy, in this feature i demonstrate a couple of the things i've implemented so far; 1. ( This is a comparison between 1.7.10 and the newest snapshot, 14w29b and it's new "super fast" This guide is for Minecraft JAVA This is not a block by block tutorial, Today I'm going to teach you all you need to know about ...
This world is not pregenerated, render distance on the server set to 148. The holes in the world is due to voxy not catching up ... sucky multi threaded procedural loading, sometimes loads random chunks just to unload them.
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Multi threaded chunk loading/mesh generation :)
Multi-threaded chunk generation
Blockz - Multi-threaded Chunk Loading
Nitrocraft (part 1) - Multithreaded Chunk Loading
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Last Updated: May 27, 2026
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