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gamedev Showing a little experiment. This will probably feature later on in my In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple Group 10's Midterm Presentation of our research project on Today we're going over what SIMD is, what these instructions look like in Assembly (FASM), and how we can use them in a ... Final project for the CS 5360 Non-Interactive Computer Graphics class at Northeastern University - Summer II 2023. Made for a 3rd year university graphics programming module.
Ever since RDNA 2 AMD GPUs have supported hardware accelerated Hey guys, this is a video demonstration of our current progress towards raytracing voxel worlds using a basic workstation
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Multithreaded CPU Ray Tracer
Multi-Threaded RayTracer
Real-time CPU ray-tracer (no opengl, no shaders)
Simple Raytracer [C++, multithreaded]
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Last Updated: May 27, 2026
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![Simple Raytracer [C++, multithreaded]](https://ytimg.googleusercontent.com/vi/J7FaQaFaIH8/mqdefault.jpg)