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This was a University project made for my Bachelor's degree in Software Engineering, at Media Design School. This program ... Here we calculate trajectory of planet in Sun's gravitational field. And to avoid freezing of the main thread we use I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. Libraries that i used: GLFW GLAD ImGui spdlog Executable link: My linkedin account: ... 256 pointlights & 160000 Spheres with 960 triangles each. Reupload from my personal channel. This is my late 2009 (small game

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Multithreaded Physics Demo | OpenGL/C++
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Multithreaded Physics Demo | OpenGL/C++

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I added

Mandlebrot Fractal Generator using CPU Multi-Threading, OpenGL and C++
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Mandlebrot Fractal Generator using CPU Multi-Threading, OpenGL and C++

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This was a University project made for my Bachelor's degree in Software Engineering, at Media Design School. This program ...

Developing Asteroid Engine | Orbital Physics & Multithreading (C++, OpenGL) | Part 1
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Developing Asteroid Engine | Orbital Physics & Multithreading (C++, OpenGL) | Part 1

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Here we calculate trajectory of planet in Sun's gravitational field. And to avoid freezing of the main thread we use

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Last Updated: May 27, 2026

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