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Length: 7 minutes Language: English Engine Type: C++ Verified Over the past few weeks I've been working on rebuilding my Full Video Overview (updated) “This is a custom 3D rigid body but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! Tweaked gravity, improved stacking, etc. Collisions and contact response now multi-threaded. You've got brakes that can brake on a dime! You can stop on a dime, Sonic!
Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of Jitter ... So I managed to get ball to ball collision working correctly. Still getting jitter bug sometimes.
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Last Updated: May 27, 2026
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