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This is the second half of the stream that began with we just carry on hacking on ... Earlier on in the week a couple of the regular gang pointed me towards ... This week I had a go at using steciling but failed, we learned some stuff but it seems like this part of CEPL may have some bugs. This week we explore CEPL, a lispy way to use GL. We go all the way from Warning! this one goes off the rails a bit. In the first 40 mins we look at CEPL's new support for transform feedback. This is the ... Once again we dive into the docs to try and work out a nice api for MultiDrawIndirect in CEPL. In the process I get confused and ...
Yay another stream in the bag! This time we tracked down a stupid bug in CEPL which was resulting in unnecessary allocations ... A mellow stream where we carry on working on our little 2d engine. We start a fresh project so we arent just hacking on top of old ... Last year we made a little actor based 2d engine. I used it in the gamejam soon after but had to hack in a tonne of stuff for it to be ... Haha madness. So we started off with some news and a rundown of the stuff I've added to CEPL this week, but then we got into ... Well today was great! The main task only took 50 minutes so feel free to only watch that bit. Afterwards we hung out, chatted about ... We are back for more and we make some good progress in this one. Once again we are livecoding our way through ...
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We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ... This week we worked on CEPL. We looked into removing some branches from the draw dispatching code and then dug into finally ... This one went well! After a short recap we dove into working through the HDR tutorial and slowly bumbled our way to getting some ... And I got the additive blending working, suddenly it looks much better even though the attenuation is still a hack. I realized later on ... At long last we get to the instancing. We didnt get quite the fps I was hoping for on-stream, however afterwards I made some ... This week, rather than trying to explore a specific graphical technique we worked on CEPL itself. A number of times in previous ...
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Pushing Pixels with Lisp - Episode 58 - libfive
Pushing Pixels with Lisp - Episode 59 - Basic Disolve Shaders
Pushing Pixels with Lisp - 61 - Stenciling (Failed attempt)
Pushing Pixels with Lisp - Episode 2 - CEPL
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Last Updated: May 27, 2026
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