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Overview of Game Engine Programming 051 2 Hlsl C Shared Types Gpass Cache C Game Engine

In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU. In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. Now we're ... In this video, we further extend the lighting system by adding point lights and some debug rendering modes. Kohi : Point ... Powered by Restream Donations: My discord server: ... In episode 35, I talked about creating pipeline state objects (PSOs) and we saw that we can use a PSO to load shader programs ...

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Game Engine Programming 051.2 - HLSL/C++ shared types + GPass cache | C++ Game Engine
VIDEO

Game Engine Programming 051.2 - HLSL/C++ shared types + GPass cache | C++ Game Engine

1,807 views Live Report

In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU.

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 25 - Render Graph
VIDEO

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 25 - Render Graph

29 views Live Report

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Game Engine Programming 052.3 - Compiling HLSL shader variations | C++ Game Engine
VIDEO

Game Engine Programming 052.3 - Compiling HLSL shader variations | C++ Game Engine

2,249 views Live Report

In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. Now we're ...

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 12 - frame graph
VIDEO

[EN/C++20/Vulkan API/HLSL] Game Engine ep. 12 - frame graph

88 views Live Report

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Last Updated: May 27, 2026

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