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In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. Now we're ... In episode 35, I talked about creating pipeline state objects (PSOs) and we saw that we can use a PSO to load Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ... In the last video we made a constant buffer class and today we're going to use it to send view and projection matrices to the GPU. Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers. Today, we're going to try ... Powered by Restream Donations: My discord server: ...

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Game Engine Programming 052.3 - Compiling HLSL shader variations | C++ Game Engine
VIDEO

Game Engine Programming 052.3 - Compiling HLSL shader variations | C++ Game Engine

2,249 views Live Report

In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. Now we're ...

Game Engine Programming 036.3 - Compiling HLSL shaders with DXC | C++ Game Engine
VIDEO
Game Engine Programming 036.2 - Infrastructure for engine shaders | C++ Game Engine
VIDEO

Game Engine Programming 036.2 - Infrastructure for engine shaders | C++ Game Engine

3,116 views Live Report

In episode 35, I talked about creating pipeline state objects (PSOs) and we saw that we can use a PSO to load

Game Engine Programming 052.2 - Fixing the graphics and reversing depth | C++ Game Engine
VIDEO

Game Engine Programming 052.2 - Fixing the graphics and reversing depth | C++ Game Engine

2,863 views Live Report

Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ...

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Last Updated: May 26, 2026

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