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Background to Valve Source Multi Threaded Demo 2

I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. The renderer of a game engine is often a performance bottleneck from the CPU side. Adding This video demonstrates you a great feature for FSM's premium user --
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Valve - Source Multi-threaded Demo 2
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Valve's Portal VR Source 2 Demo (GDC 2015)
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Last Updated: May 26, 2026
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