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About to Kud Engine Networked Multi Thread Physics Engine Demo

I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. 256 pointlights & 160000 Spheres with 960 triangles each. but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! This example demonstrates use of the Sprite class with the Octane
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Kud Engine - Networked Multi-Thread Physics Engine demo
Multi-Threaded Physics Engine Demo
Parallelizing physics engine (multi-threading)
Core Engine #8 | Instancing & multithreaded rendering
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Last Updated: May 27, 2026
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